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Monsters

Living Statue, Alabaster

2 Armor, 4 HP, 10 STR, 6 DEX, 6 WIL, Fists (d8 + d8), a Spellbook (choose: Blessing, Curse Unlife, Light Show)

  • Living statues made of alabaster
  • attended to by lizard men
  • can cast some spells

Causeway Encounters

Bandits

(As from Cairn Bestiary)

4 HP, 11 STR, 14 DEX, 12 WIL, dagger (d6)

  • Thieves who value wealth over all else.
  • Use disguises, stealth, and trickery to surprise victims.

Troglodytes

(As from Cairn Bestiary)

4 HP, 12 DEX, claws (d6+d6)

  • Intelligent, reptilian humanoids with agile hands, long legs, short tails, and spiky combs on their heads and arms.
  • Can change color to match their surroundings. Lurk by rock walls and await victims.
  • Emits an oil with a nauseating stench from its pores.

Lizard Men

(As from Cairn Bestiary)

4 HP, 1 Armor, 14 STR, 12 DEX, bone spear (d8)

  • Primitive, tribal, aquatic humanoids with reptilian heads and tails. Dwell in jungles nearby bodies of water.
  • Craft their Armors and weapons from the bones of their prey.
  • Carnivorous, hunt other humanoids, whose flesh they regard as a delicacy.

Zombie

(As from Cairn Bestiary)

2 HP, 14 STR, 6 DEX, 3 WIL, weapon (d8)

  • Slow, mindless humanoid corpses, reanimated as guardians by powerful clerics or wizards.
  • Attack anything that comes nearby.
  • Immune to mind altering effects.

Swamp Encounters

Dryad

(As from Cairn Bestiary)

4 HP, 14 WIL, unarmed (d4)

  • Shy, peaceful tree spirits whose manifest in a beautiful female form.
  • Spiritually bound with a tree, may disappear by joining with the tree again. Can’t go too far away from it and dies if the tree is destroyed.
  • Charm strangers that come near. Charmed creatures mindlessly walk into the tree, disappearing forever if not rescued quickly.

Large Crocodile

(As from Cairn Bestiary)

6 HP, 1 Armor, 14 STR, 8 DEX, bite (d8)

  • 20’ long, may attack small boats and canoes.
  • Attracted to the scent of blood or heavy movement in the water.
  • Swim silently just under the surface to ambush victims.

Insect Swarms

2 HP, 4 STR, 11 DEX, 3 WIL, bite (d4)

  • a huge cloud of bugs
  • surrounds a single person or a closely knit group

Giant Leeches

2 HP, 14 STR, 14 Dex, 5 WIL, Blood drain (d6)

  • A big blood-sucking worm thing
  • latches onto a person and doesn’t let go

Lizard Men

(As above)

Giant Catfish

(As from Cairn Bestiary)

8 HP, 14 STR, 10 DEX, 10 WIL, bite (d8+d8)

  • Pale, 15’ long fish that lurk in the mud at the bottom of lakes and rivers.
  • Attack creatures that swim above their hiding spot.

Troglodytes

(As above)

Crocodiles

(From Cairn Bestiary)

6 HP, 1 Armor, 14 STR, 8 DEX, bite (d8)

  • 20’ long, may attack small boats and canoes
  • Attracted to the scent of blood or heavy movement in the water
  • Swim silently just under the surface to ambush victims

Trolls

(From Cairn Bestiary)

6 HP, 1 Armor, 14 STR, 12 DEX, 10 WIL, talons (d6+d6) or bite (d8)

  • Wicked, 8’ tall humanoids with rubbery bodies. Consume the flesh of other humanoids. Dwell underground, in the barren wilderness, and in the ruined homes of former victims.
  • Fire and acid damage received is enhanced, and stop’s a troll regeneration. When attacked with either of those, the troll fails all morale checks.
  • Regains 3 HP per round, and even severed limbs are reattached. If killed, will regenerate and fight again in 2d6 minutes.

Draco Lizards

4 HP, 1 Armor, 12 STR, 14 DEX, 10 WIL, bite (d10)

  • oversized dog-like lizards
  • covered in sharp scales

Treant

(From Cairn Bestiary)

8 HP, 1 Armor, 15 STR, 8 DEX, 10 WIL, fists (d6+d6)

  • Giant humanoids made of tree bark and foliage. Dwell in forests. Are concerned only with protecting the plants of their home.
  • Hate fire, and attack anyone who wields it.
  • Surprise victims by standing still and passing for a normal tree.

The Zombie Float

Zombie Master

8 HP, 1 Armor, 14 STR, 8 DEX, 12 WIL, bone staff (d6+d6)

  • defends the zombie float from atop it
  • Can cast the following 1/day: Create Unlife, Befuddle, Necrotic Touch, Fish Lung, Conquer Gravity, Magic Seal
  • looks more zombie than human

The Undead Dungeon

Wolf Ghoul

6 HP, 11 STR, 14 DEX, 3 WIL, elongated claws (d6), jagged teeth (d8)

  • something between a corpse and a canine
  • Will howl to alert others

Wight

5 HP, 12 STR, 13 DEX, 9 WIL, life drain (d8)

  • vengeful undead
  • intent on their order: guard the iron rose

Giant Catfish Zombies

10 HP, 16 STR, 10 DEX, 5 WIL, bite (d8+d8)

  • created by the zombie master
  • go beserk without their creator

Nixie Pool

Nixie

3 HP, 8 STR, 12 DEX, 16 WIL, slap (d4)

  • humanoid shape-shifting water spirits
  • can summon Giant Bass 1/nixie
  • 10 nixies can cast Charm once per round against one target

Giant Bass

3 HP, 10 STR, 12 DEX, 10 WIL, bite (1d6)

  • 10’ long with a large mouth

Labyrinth of the Rains

Throgrin

6 HP, 2 Armor, 14 STR, 12 DEX, 10 WIL, javelin (d6)

  • wandering the Labyrinth
  • carries six javelins, can be thrown

Fruum Attack

3 HP, 15 STR, 12 DEX, 16 WIL, tentacle (1d6)

  • A bulbous disgusting lump of flesh with tentacles
  • Can attack up to 9 targets
  • Once it hits, it can constrict on next turn, ignoring up to 1 armor

Fortress on the Ironflow

Ogre (Use for Durgal and Rock)

(As from Cairn Bestiary)

6 HP, 1 Armor, 15 STR, 8 DEX, 8 WIL, club (d10)

  • 10’ tall brute humanoids dressed in animal hides. Mostly dwell in caves.
  • Carry sacks full of gold and riches with them.

Lizard Men

(As above)

Giant Gecko Lizards

4 HP, 10 STR, 14 DEX, 8 WIL, bite (d8)

  • 10’ long pale lizard
  • sticks to the walls

Horned Chameleon Lizard

5 HP, 1 Armor, 14 STR, 10 DEX, 8 WIL, bite (d4+d4)

  • Big lizard that can change color
  • moves slowly as not to be seen

Giant Oil Beetles

5 HP, 2 Armor, 10 STR, 10 DEX, 12 WIL, pincers (d6)

  • Pony-sized beetle with a tough carapace
  • can spray a sticky oil

Giant Bat

3 HP, 10 STR, 14 DEX, 10 WIL, bite (d4)

  • a bat with the wingspan of an eagle
  • drops lots of guano