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- Conversion by Sam Wallace
Monsters
Living Statue, Alabaster
2 Armor, 4 HP, 10 STR, 6 DEX, 6 WIL, Fists (d8 + d8), a Spellbook (choose: Blessing, Curse Unlife, Light Show)
- Living statues made of alabaster
- attended to by lizard men
- can cast some spells
Causeway Encounters
Bandits
(As from Cairn Bestiary)
4 HP, 11 STR, 14 DEX, 12 WIL, dagger (d6)
- Thieves who value wealth over all else.
- Use disguises, stealth, and trickery to surprise victims.
Troglodytes
(As from Cairn Bestiary)
4 HP, 12 DEX, claws (d6+d6)
- Intelligent, reptilian humanoids with agile hands, long legs, short tails, and spiky combs on their heads and arms.
- Can change color to match their surroundings. Lurk by rock walls and await victims.
- Emits an oil with a nauseating stench from its pores.
Lizard Men
(As from Cairn Bestiary)
4 HP, 1 Armor, 14 STR, 12 DEX, bone spear (d8)
- Primitive, tribal, aquatic humanoids with reptilian heads and tails. Dwell in jungles nearby bodies of water.
- Craft their Armors and weapons from the bones of their prey.
- Carnivorous, hunt other humanoids, whose flesh they regard as a delicacy.
Zombie
(As from Cairn Bestiary)
2 HP, 14 STR, 6 DEX, 3 WIL, weapon (d8)
- Slow, mindless humanoid corpses, reanimated as guardians by powerful clerics or wizards.
- Attack anything that comes nearby.
- Immune to mind altering effects.
Swamp Encounters
Dryad
(As from Cairn Bestiary)
4 HP, 14 WIL, unarmed (d4)
- Shy, peaceful tree spirits whose manifest in a beautiful female form.
- Spiritually bound with a tree, may disappear by joining with the tree again. Can’t go too far away from it and dies if the tree is destroyed.
- Charm strangers that come near. Charmed creatures mindlessly walk into the tree, disappearing forever if not rescued quickly.
Large Crocodile
(As from Cairn Bestiary)
6 HP, 1 Armor, 14 STR, 8 DEX, bite (d8)
- 20’ long, may attack small boats and canoes.
- Attracted to the scent of blood or heavy movement in the water.
- Swim silently just under the surface to ambush victims.
Insect Swarms
2 HP, 4 STR, 11 DEX, 3 WIL, bite (d4)
- a huge cloud of bugs
- surrounds a single person or a closely knit group
Giant Leeches
2 HP, 14 STR, 14 Dex, 5 WIL, Blood drain (d6)
- A big blood-sucking worm thing
- latches onto a person and doesn’t let go
Lizard Men
(As above)
Giant Catfish
(As from Cairn Bestiary)
8 HP, 14 STR, 10 DEX, 10 WIL, bite (d8+d8)
- Pale, 15’ long fish that lurk in the mud at the bottom of lakes and rivers.
- Attack creatures that swim above their hiding spot.
Troglodytes
(As above)
Crocodiles
(From Cairn Bestiary)
6 HP, 1 Armor, 14 STR, 8 DEX, bite (d8)
- 20’ long, may attack small boats and canoes
- Attracted to the scent of blood or heavy movement in the water
- Swim silently just under the surface to ambush victims
Trolls
(From Cairn Bestiary)
6 HP, 1 Armor, 14 STR, 12 DEX, 10 WIL, talons (d6+d6) or bite (d8)
- Wicked, 8’ tall humanoids with rubbery bodies. Consume the flesh of other humanoids. Dwell underground, in the barren wilderness, and in the ruined homes of former victims.
- Fire and acid damage received is enhanced, and stop’s a troll regeneration. When attacked with either of those, the troll fails all morale checks.
- Regains 3 HP per round, and even severed limbs are reattached. If killed, will regenerate and fight again in 2d6 minutes.
Draco Lizards
4 HP, 1 Armor, 12 STR, 14 DEX, 10 WIL, bite (d10)
- oversized dog-like lizards
- covered in sharp scales
Treant
(From Cairn Bestiary)
8 HP, 1 Armor, 15 STR, 8 DEX, 10 WIL, fists (d6+d6)
- Giant humanoids made of tree bark and foliage. Dwell in forests. Are concerned only with protecting the plants of their home.
- Hate fire, and attack anyone who wields it.
- Surprise victims by standing still and passing for a normal tree.
The Zombie Float
Zombie Master
8 HP, 1 Armor, 14 STR, 8 DEX, 12 WIL, bone staff (d6+d6)
- defends the zombie float from atop it
- Can cast the following 1/day: Create Unlife, Befuddle, Necrotic Touch, Fish Lung, Conquer Gravity, Magic Seal
- looks more zombie than human
The Undead Dungeon
Wolf Ghoul
6 HP, 11 STR, 14 DEX, 3 WIL, elongated claws (d6), jagged teeth (d8)
- something between a corpse and a canine
- Will howl to alert others
Wight
5 HP, 12 STR, 13 DEX, 9 WIL, life drain (d8)
- vengeful undead
- intent on their order: guard the iron rose
Giant Catfish Zombies
10 HP, 16 STR, 10 DEX, 5 WIL, bite (d8+d8)
- created by the zombie master
- go beserk without their creator
Nixie Pool
Nixie
3 HP, 8 STR, 12 DEX, 16 WIL, slap (d4)
- humanoid shape-shifting water spirits
- can summon Giant Bass 1/nixie
- 10 nixies can cast Charm once per round against one target
Giant Bass
3 HP, 10 STR, 12 DEX, 10 WIL, bite (1d6)
- 10’ long with a large mouth
Labyrinth of the Rains
Throgrin
6 HP, 2 Armor, 14 STR, 12 DEX, 10 WIL, javelin (d6)
- wandering the Labyrinth
- carries six javelins, can be thrown
Fruum Attack
3 HP, 15 STR, 12 DEX, 16 WIL, tentacle (1d6)
- A bulbous disgusting lump of flesh with tentacles
- Can attack up to 9 targets
- Once it hits, it can constrict on next turn, ignoring up to 1 armor
Fortress on the Ironflow
Ogre (Use for Durgal and Rock)
(As from Cairn Bestiary)
6 HP, 1 Armor, 15 STR, 8 DEX, 8 WIL, club (d10)
- 10’ tall brute humanoids dressed in animal hides. Mostly dwell in caves.
- Carry sacks full of gold and riches with them.
Lizard Men
(As above)
Giant Gecko Lizards
4 HP, 10 STR, 14 DEX, 8 WIL, bite (d8)
- 10’ long pale lizard
- sticks to the walls
Horned Chameleon Lizard
5 HP, 1 Armor, 14 STR, 10 DEX, 8 WIL, bite (d4+d4)
- Big lizard that can change color
- moves slowly as not to be seen
Giant Oil Beetles
5 HP, 2 Armor, 10 STR, 10 DEX, 12 WIL, pincers (d6)
- Pony-sized beetle with a tough carapace
- can spray a sticky oil
Giant Bat
3 HP, 10 STR, 14 DEX, 10 WIL, bite (d4)
- a bat with the wingspan of an eagle
- drops lots of guano