Funnel Rules
- This text provides the necessary rules for creating PCs for a funnel adventure. You can also find this in a one page PDF format here.
- The original author is Xenio.
- This content is licensed under CC-BY-SA 4.0.
A funnel is a pre-campaign game mode where each player takes control of multiple characters that are still fresh and inexperienced, considerably less capable than the regular adventurers.
Character Creation
Each player creates 3 characters according to the following steps:
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Generate the Ability Scores of each character by rolling 3d6 and keeping the two lowest results for each ability in order (for a total of 2-12 in each ability score). Different from the core rules of Cairn, no results are swapped.
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Roll 1d4 to determine each character’s starting Hit Protection (HP).
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Roll for the Name, Background and Traits in the tables found in pages 5 and 6 of Cairn.
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Each of the characters start with A torch (one slot), One day rations, 1d6 gold pieces and two items from their background according to the following table:
Background | Item 1 | Item 2 |
Alchemist | Fire Oil | Glue |
Blacksmith | Hammer (d6) | Bellows |
Butcher | Meat Knife | Salt Pack |
Burglar | Lockpicks | Grappling Hook |
Carpenter | Saw | Drill (Manual) |
Cleric | Holy Water | Incense |
Gambler | Card Deck | Loaded Dice |
Gravedigger | Shovel | Lantern & Oil |
Herbalist | Wolfsbane | Perfume |
Hunter | Large Trap | Bow (d6, bulky) |
Magician | Scroll (Random Spell) | Staff (d6) |
Mercenary | Spear (d8, bulky) | Brigandine (1 Armor, Bulky) |
Merchant | (+4 slots, bulky) | Quill & Ink |
Miner | Pick | Helmet (+1 Armor) |
Outlaw | Manacles | Crowbar |
Performer | Face Paint | Instrument |
Pickpocket | Dagger (d6) | Fake Jewels |
Smuggler | Large Sack | Rope (25ft) |
Servant | Small Bell | Mirror |
Ranger | Hatchet (d6) | Horn |
After the funnel any surviving characters become full adventurers. Advance them as:
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For each ability, roll 1d6 and add the result to the ability score.
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Roll 1d6, if the result is higher than your HP, it becomes the new total.
If a player has more than one surviving character, they can choose which one to keep after the advancement rolls.